image source head

"Childhood Memory" MapleStory First Experience: How is the gold-making system? What are the returns?

trendx logo

Reprinted from panewslab

05/16/2025·12D

After 2 years of waiting, the Web3 version of "MapleStory of Adventure" was finally officially launched yesterday. This is the largest blockchain game in history, and "Are you on the island?" has become one of the hottest topics yesterday. After the server was officially launched at 6 o'clock last night, the server was immediately full. Some players seemed to be unable to receive verification codes when registering new users because of the influx of a large number of new players.

Game currency $NXPC has launched Binance, Bybit, Bitget, Upbit, Bithumb and other exchanges at the same time as TGE. The current price is US$2.87 and the circulating market value is US$483 million.

How to start the game? How about gaming experience and cashing? After personally experiencing and collecting information, the editor sorts out this article for you.

For more details on the background of the game, please refer to:

" The Adventure Island Chain Game NXPC is launched strongly, can it drive GameFi to recover?

Start the game

Go to the official website and click Game Start in the upper right corner to ask for a MetaMask wallet connection. Please save the mnemonic words properly!

"Childhood Memory" MapleStory First Experience: How is the gold-making
system? What are the returns?

Those who have not registered an account before will need to register an account with their email address. Then install the downloader and wait for the game to be downloaded and installed before entering the game. The subsequent login is also to click the Game Start button on this page to call the launcher to start the game, without logging in within the game.

Game experience

The Web3 version of Island of Adventure can only choose the early version of the adventurer profession (i.e. Warrior, Wingman, Magician, Archer and Pirate) in profession. Old players may think this is equivalent to the ancient version before the V077 update of the God of War profession, but in fact, it includes game content such as skills, maps, tasks, and other aspects of the game, such as UI, which is no different from the current version of Web2.

Despite this, due to the major changes in economic mechanisms and the GameFi characteristics of Web3, the overall gaming experience has been very different in all aspects.

When creating a character, players cannot enter the game character name by themselves. The system will randomly generate a string of temporary character names in English as the player. Before casting your game character and linking it to NFT, the name cannot be modified. The condition for casting and linking is that the game character reaches level 65 (although the level requirement is only 60, another requirement is to kill "Bat Demon Balrog" once, and you must reach level 65 to challenge it).

So when I first entered the game, a bunch of English names were chasing the green snails and I couldn't grab it... In order to drop 5 green snail shells, I was so excited that I couldn't even see it... I rushed to enter the server early, and the picture I took was not shocking enough. I borrowed the screenshots of other players in the WeChat group:

"Childhood Memory" MapleStory First Experience: How is the gold-making
system? What are the returns?

The early upgrade process of the game has been greatly simplified. After completing this mission, we went straight to the classic "Pearl Harbor Map".

"Childhood Memory" MapleStory First Experience: How is the gold-making
system? What are the returns?

Then you will directly ask which career you want to choose. After the selection is completed, the system will automatically increase the level to level 10 and then transfer to the transfer point for the job transfer.

"Childhood Memory" MapleStory First Experience: How is the gold-making
system? What are the returns?

Then you will go to the Sagittarius Village to do a series of simple monster fighting tasks. After completing it, you will directly add it to level 30 regardless of the level, and then teleport to the transfer point for a second transfer. After that, follow the guide to make the theme copy. Until the third transfer of jobs at level 60, there will be a short period of time for the liver explosion that needs to take on tasks and fight monsters and upgrade.

In the game, fighting monsters usually only drops the gold coins $NESO and potions in the game. The explosion rate of NFT props is currently extremely low. During my more than 4 hours of playing time, I only dropped 2 lottery tickets. There are no more gold coin stores in the game, but there is no need to worry about insufficient potions. Monsters drop enough and more efficient potions will gradually drop according to their level.

You can quickly view what equipment can be dropped on the current map in the game. It can be seen that the current number of decorations can be dropped is very small, and the explosion rate is naturally very low.

"Childhood Memory" MapleStory First Experience: How is the gold-making
system? What are the returns?

Another way to get powerful weapons and equipment is to fight bosses. In the Web3 version, killing bosses does not directly drop equipment, but is equivalent to obtaining a "lottery ticket", which means you need to kill bosses every day and roll equipment with players in the entire server.

"Childhood Memory" MapleStory First Experience: How is the gold-making
system? What are the returns?

 I completed the kill of the simple difficulty Zakun, only Rolled to $NESO, and did not get Zakun helmet

As you can also see from the above picture, the game has been made some Chinese, but the completion of this Chineseization can be said to be "crippled" level...

Overall, it is definitely very touching to be able to play childhood games in the industry I am engaged in, but there are still many things that can be done better in the experience, such as multi-language supporting facilities including Chineseization, better guidance for beginners, etc. Due to the dramatic changes in the game's drop mechanism, I also hope to launch some interesting Web3 version exclusive activities in combination with the features of Web3 in the future. This is a bit far from it. After all, the game has just been launched and it takes time.

It will take some time to verify how the mechanisms related to NFT props will develop. From the perspective of Web3, the current gold coin $NESO in the game can be regarded as a threshold-free Play to Earn, while the NFT prop is Play(Hunt/Raid) to Raffle, especially the mechanism of playing Boss full server Roll, which requires meeting conditions and expecting character explosion.

Gold situation

Players who are currently entering the market with a gold-fighting mentality are very dissatisfied with this. Because of the properties of Web3, everyone hopes that this is a magical mine full of gameplay, but the actual situation is that the current cash-making income is even far less than that of the Web2 version.

Putting aside the equipment drop (NFT market) it takes time to check the buying portion (of course, the game has an official equipment recovery mechanism, but this amount of money cannot be judged now, and it depends too much on luck). The most direct thing is to fight the jungle monster in the game and then exchange it for $NESO and then exchange it for $NXPC, which is a gold-making channel. The current exchange rate is $100,000 NESO to 1 $NXPC, which is too high under the current explosion rate.

Quote the data from @ZiYu0210:

"Childhood Memory" MapleStory First Experience: How is the gold-making
system? What are the returns?

The prerequisite here is still to reach level 200, and to mention the $NESO in the game to the chain for redemption, a cast game character is also required. Therefore, if the game's cash output is to be monetized, users need to really play to a certain depth. At present, only players who have earned a large amount of airdrops in early activities and tests.

This is actually a very contradictory point. If you want to continue to attract gold-fighting players, the exchange rate or explosion rate, at least one of the two needs to be modified. If it is not changed, the game may face a relatively big test, because at this time, I hope that players who really play the game, or the output of NFT props can become a good channel for gold making. However, if you want to play the top-level suit, you can't beat it without kryptoning. For Web3 players, kryptoning is equivalent to re-investment, but how can you convince the gold player to spend the first money in the money now? (Not to mention re-investment...)

For players who really play the game, the temporary overall experience of the Web3 version may not be easy to convince them to switch from the Web2 version.

This is a very heart-wrenching and casual game, and the fun lies in playing with friends. How the game will develop and regulate in the future will gradually reflect how serious NEXON is about this chain game project and what kind of development strategy it has, so I will still be optimistic about it for the time being.

So, today, have you been on the island?

more